Build richer worlds.
Write better stories.
A worldbuilding tool for fiction authors, game masters, and anyone building a world for the love of it. Free to start, no card required.
Simple tools for complex worlds.

Custom entity types
Characters, locations, factions, artefacts, or anything your world needs. Define as many types as you like, each with its own icon and tags. Build your world's vocabulary from scratch.

Linked lore
Connect entities with typed relationships and explore the web of connections as an interactive graph. Wikilink any entity from anywhere; every link survives a rename.

Nested maps
Upload a map and pin entities directly to it. Drill into sub-maps for regions, dungeons, or floor plans, all navigable from a single tree.

Writing workspace
A focused editor built into your world. Organise documents into projects, insert wikilinks inline, set word goals, and switch to focus mode when it's time to write.
Your world, your data
Your lore is stored in your account and never held hostage. If you ever want to leave, export your entire world as Markdown with one click. Every entity, every relationship, every tag.
Exported files use YAML frontmatter and [[wikilinks]]. Open the export folder in Obsidian, Logseq, or any editor that supports wikilinks. Everything resolves cleanly, no post-processing.
We do not run ads, do not sell your data, and do not use your content to train AI models. Building a worldbuilding platform you can trust for years is the entire point.
Export is a first-class feature: always available, always free, and always complete.
For everyone who takes their worlds seriously.
Run richer campaigns and reveal lore on your terms.
Track your NPCs, locations, and factions. Control exactly what your players can see. Reveal spoilers as your campaign unfolds, one entity, one secret at a time.
Built-in reveal system. Players see only what you unlock.
Keep your world's canon straight as scope grows.
Track characters, locations, and factions in one place instead of scattered design docs. Keep everything consistent as your project scales, then export the whole bible as Markdown whenever your pipeline needs it.
One source of truth, always exportable.
Build for the love of it.
Some worlds exist for their own sake. Tolkien spent decades building Middle-earth before a publisher ever asked for it. If you're driven by the craft itself, Subcreation gives you the tools to go as deep as you want: languages, histories, cosmologies, maps.
No end goal required.

